Fortix 2 is a really fun and addicting indie game. The basic premise of the game is to “cordon” off areas to capture enemies, catapults, or power ups to complete each mission. The player is given a “base line” that acts as the perimeter of the level and the one safe place to be in a level without  being harmed. Think of it as “base” if you were playing tag. When you run off the base line you attempt to create a new base line with a line that trails you until you return to the base line. The catch is that when you are creating the new baseline you lose a life if anything hits you or the line you are creating. Once you leave and return anything within that area, you capture, and the baseline moves to include that new area as it’s perimeter baseline. Any enemies or towers captured within an area are killed and any power ups or objects are picked up.   The rules of the game are simple, but there is a surpising amount of strategy involved within the game. Players can slowly edge around the map trying to corral enemies or build up a baseline barrier to prevent archer fire. Should you go for the catapult to take out the archer tower or be bold and work your way around to be able to take out the whole placement of three in one large capture? Fortix 2 lets the player be able to implement their own style of play to accomplish a mission, there is never one “right way” to beat a level.

Capture areas while under threat of archers and dragons

The visuals in Fortix 2 are great. Everything has a cartoony feel to it, but it works well. The graphics are bright, colorful, and fresh. Overall, the presentation is great. The game can be controlled with either mouse or keyboard, but really should be played with keyboard to get the precision you need to survive and thrive within the game. Controls are simple and only require players to use the arrow keys to move, which respond crisply. If players are dying it’s not from bad controls.

Level design is good and the game does a great job of slightly increasing the difficulty each level without becoming to hard. Generally, if the player takes his time he is able to complete a level without  much frustration. The baseline gives players a chance to think and reflect on their next move. Within the level players can move freely move around the map, except for crossing walls. Players will suffer movement speeds decreasing when walking through swamp or water, but those are easily defined on the map and add to overall strategy of a level. The power-ups in the game are really helpful and can be a real game changer, but have limited and random spawn times, which helps with balancing and adds in another element of tactics and strategy.

I play a lot of indie games to review for the site. Generally they are fun, but usually seem to be missing a certain “something” which prevents me from going back to them after the review is finished. This isn’t the case with Fortix 2. I really enjoyed playing it and I will be going back to it when I’ve got a little time and want something casual to jump int0. As far as indie games go, this is a gem of a title  that brings a fun and  interesting style of game that I think has potential to be a “new genre”.

Click here to start your square capturing conquest! Demo available!!

 

Curdle_Sanders On May - 16 - 2011

One Response so far.

  1. Jordan says:

    I think I’ll have to check this one out sometime!

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